Agefield High Rock the School Agefield High PC Controls
Keyboard, mouse, and controller reference for Steam launch August 12, 2026.
Agefield High: Rock the School launches on Steam (app 3562580) August 12, 2026 with DirectX 12 and approximate fifteen gigabyte storage per store listing. PC is the first platform; PlayStation 5, Xbox Series X|S, and Nintendo Switch follow later in 2026. This PC Controls reference consolidates expected bindings from preview demos and school-sandbox conventions — subject to change until Refugium Games publishes final defaults or rebind menus.
Cross-link Getting Started for day-one setup and Combat Tips for fight timing once you leave the classroom.
Keyboard and mouse (expected)
| Action | Default (expected) |
|---|---|
| Move | WASD |
| Camera | Mouse |
| Sprint | Left Shift |
| Interact / Use | E |
| Attack / Punch | Left Mouse Button |
| Kick / Heavy | Right Mouse Button |
| Mount / Dismount Bike | F (near bike) |
| Pause / Menu | Escape |
Classroom prompts during English, Math, Geography, German, and Music reuse Interact per School System Guide. Shop browsing and haircut chairs in Shops Guide share the same key — muscle memory matters when missions chain errands.
Mouse sensitivity affects both camera and aim-less combat; there is no confirmed separate ADS layer because fights are melee-only. Lower sensitivity if you overshoot when turning toward bullies in tight hallways on School Campus.
Controller (expected)
| Action | Xbox layout (expected) |
|---|---|
| Move | Left stick |
| Camera | Right stick |
| Sprint | Left stick click or A |
| Interact | X / Square |
| Light attack | X / Square |
| Heavy attack | Y / Triangle |
| Bike mount | B / Circle near bike |
| Pause | Menu button |
Steam Input may remap glyphs automatically for PlayStation, Switch Pro, or generic pads. Confirm official controller support badge on the Steam store page at launch.
Note potential overlap: light attack and interact sometimes share a face button in sandbox demos. If punches accidentally open doors, check for context sensitivity or rebind interact in settings once menus are confirmed.
Context-specific control moments
Truancy — Sprint and line-of-sight matter when evading teachers and police from Skip Class Guide across campus exits toward Town Neighborhoods. Crouch or stealth bindings are unconfirmed; sprint-cancel into interact may be the main tool.
Bikes — Handling likely simplifies to accelerate, brake, and hop off — see Bikes and Customization. Dismount quickly before entering interiors; indoor spaces usually force on-foot controls.
Combat — Simple punch and kick per Combat Tips. No block button has been shown in previews; dodging may rely on sprint or positioning rather than dedicated evade keys.
Missions — Early Game Walkthrough introduces Rock the School set pieces with on-screen prompts. Contextual QTEs may temporarily override standard bindings — watch glyph changes at screen edges.
Rebinding and Steam Input
Rebinding is expected on PC Steam titles but menu paths are unconfirmed until launch. Plan to remap Interact away from Attack if conflicts appear. Steam Input community configs may appear within days of release — verify they do not break bike mount prompts before adopting them wholesale.
Hardware and performance notes
System Requirements recommend Ryzen 5 2600X or Core i7-7700K, sixteen gigabytes RAM, GTX 1070 or RX 580 class GPUs. Stable frame rates help combat and bike timing more than raw input latency on modern mice.
Ultrawide and multi-monitor setups sometimes break HUD placement in school sandboxes. Report misaligned prompts after launch; we add troubleshooting rows when reproducible on common resolutions.
Steam Deck players should test default layouts in desktop mode first, then tune gyro if Refugium exposes it — unconfirmed pre-launch.
Day-one checklist
- Confirm sprint, interact, and pause before leaving Sam’s first room.
- Mount and dismount a bike twice near a shop from Shops Guide.
- Throw one punch and one kick in a safe area to learn recovery animation length.
- Open settings for invert Y, subtitles, and rebind menus — screenshot defaults for Updates Hub if they differ from this table.
Updates and console split
Binding changes post-launch log on Updates Hub and revise this table. Console-specific layouts split out when Platforms and Release confirms pad-first builds.
Until August 12, 2026, treat this page as a working reference, not datamined gospel. Community confirmation beats speculation — contribute timestamped clips if defaults surprise you on launch morning.
Frequently Asked Questions
Quick answers to the most common Agefield High questions.
Are PC controls final?
Preview builds may differ from Steam release. This page updates when official bindings or patch notes confirm changes.
Can I rebind keys on PC?
Expected for Steam titles, but menu paths are unconfirmed until launch.
Is full controller support on PC?
Likely, but verify the Steam controller support badge at release.
Do controls change on bikes?
Expect simplified vehicle controls when mounted — verify feel at launch.
Where are console controls?
Console pages arrive when PS5, Xbox, and Switch versions ship later in 2026.