Agefield High Rock the School Agefield High Updates Hub
Launch timeline, platform rollouts, and patch history for Rock the School.
Track Agefield High: Rock the School from pre-release previews through PC launch and console ports on this Updates Hub. Refugium Games and Perp Games have locked August 12, 2026 as the Steam PC date for app 3562580, with PlayStation 5, Xbox Series X|S, and Nintendo Switch targeted later in 2026 without narrower public windows yet.
Until patch notes exist, this page summarizes confirmed milestones and points to deeper coverage elsewhere on the wiki — it is a timeline and changelog index, not a rumor aggregator.
Pre-launch milestones
Pricing confirmed — Approximately $30 USD on Steam with a ten percent launch-week discount; see Price and Editions for regional notes.
Wishlist milestone — An early August 2026 Steam developer blog cited roughly 300,000 wishlists, signaling strong pre-release interest before the August 12 unlock.
Making-of post — Refugium published a making-of Steam article in late July 2026 with behind-the-scenes production context on indie scope and tone.
Launch countdown page — Full reveal-to-release timeline lives on Launch Countdown.
Launch timeline snapshot
PC (Steam) — August 12, 2026 worldwide per store listing. Single-player only, DirectX 12, approximately fifteen gigabytes install per Steam when press copies disagree on size. See Platforms and Release and System Requirements for buyer checklists.
Consoles — Announced for PS5, Xbox Series X|S, and Switch in late 2026. Perp’s site also mentions Xbox and Switch explicitly alongside broader console language. Binding details, performance modes, and cartridge versus download sizes remain TBD; we update when Perp Games issues platform-specific posts.
Content scope at 1.0 — Thirty-two main missions, fifteen side missions or activities, two endings, eight-to-ten hour campaign, five school subjects, compact open world documented in Map Hub. Feature list sourced from Refugium’s official site and Perp marketing.
Where patches will appear after launch
Expect day-one hotfixes for quest blockers, economy tuning on grade payouts, and controller glyph fixes on PC. Each patch entry will link affected guides — School System, Earn Money, Combat Tips — rather than duplicating full legal text from Steam news.
Major content drops, if announced, get summary rows plus walkthrough addenda on Walkthrough Hub and checklist updates on Senior Year Checklist. DLC roadmaps do not exist pre-launch — we note expansions only when officially confirmed.
IGN’s preview cited bugs and physics issues — watch whether launch week patches address feel versus narrative content, which is harder to fix post-gold.
Pre-launch wiki changes (before August 12)
Before PC launch, wiki updates reflect newly verified preview footage, Steam text changes, and demo hands-ons — not fabricated patch numbers like “1.0.3” invented for SEO.
Preview Roundup captures media sentiment shifts. Getting Started absorbs control or UI clarifications when demos permit filming. Review Hub adds scored review links after embargo.
Follow official channels linked from Platforms and Release for embargoed news. This hub aggregates fan-facing summaries once information is public.
Following official channels versus wiki summaries
Steam news, Refugium social posts, and Perp Games press releases outrank wiki summaries when they conflict. Power users who mod or datamine should still subscribe to primary sources — we summarize for readability, not completeness of every bullet in patch notes.
Console certification delays sometimes slip weeks without commentary. We note delays when public, not when rumored on ResetEra threads.
Platform-specific update tracking
PC patches may not day-and-date match console patches later in 2026. Separate subsections will appear for PS5, Xbox, and Switch when those builds live — economy tuning on PC could precede Switch by weeks.
Cross-save additions, if ever announced, get headline rows here first before scattered guide edits.
What to do when a patch changes your run
If grade payouts or shop prices shift, re-read How to Earn Money and Shops Guide rather than assuming pre-patch advice on Items Hub. If mission blockers fix, Early Game Walkthrough and Side Missions Guide gain errata links from this hub.
Report wiki errors by verifying in-game behavior, then checking whether Updates Hub already documented the change — we prioritize fixes when multiple players confirm.
Related planning pages
Tools Hub for checklist version notes. Story Overview when narrative patches alter endings — rare but possible. Characters Hub if dialogue patches land for Sam, Kale, or Axel scenes.
Bookmark this page on launch week — day-one patches often drop within 72 hours of Steam unlock, and school-economy sandboxes frequently tune income in the first month based on player feedback.
Version numbering expectations
Refugium may ship as 1.0 on Steam without semantic versioning fanfare. We log visible store build IDs when players report them, not guessed version strings. Hotfix notes that only adjust localisation or crash dumps still get one-line mentions if they affect guide accuracy — for example, a mistranslated grade tooltip misleading School System readers.
Frequently Asked Questions
Quick answers to the most common Agefield High questions.
When does Agefield High launch on PC?
August 12, 2026 on Steam according to the official store page and publisher materials.
Are console release dates confirmed?
Only broad later-in-2026 windows. We will post exact dates here when Perp Games announces them.
Will patch notes be copied in full?
We summarize patches and link to Steam news or official posts rather than reproducing lengthy legal text.
How do I report a wiki error after launch?
Cross-check behavior in-game, then compare with the relevant guide. We prioritize fixes when multiple players confirm a change.
Does the game have a roadmap for DLC?
No public DLC roadmap exists pre-launch. This hub will note expansions only when officially confirmed.